The Campaign of 1863

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garihood 06-02-2013 12:15 PM

Map help
Any chance on changing the view of the map at all? Some of the cities are on the borders between map regions, so it's really hard to view the entirety of what's happening around a city without scrolling through pages, remembering what you saw on the last page or two you looked at, etc... Maybe you could show (dimmed out) a two hex border around the edges or the current map?

mesadmin3 06-02-2013 04:52 PM

Hi garihood,

We do plan on eventually changing the map system, but not until version 2.0 (which is quite a ways out at this point).


R.E.Bell 04-25-2014 04:20 PM

Line of site
A lot could be done about line of sight. Currently you know every unit of both sides on the same map section your unit is on, even if they are 20 hexes away and on the other side of a mountain range. While a unit one hex away down a road in an adjacent map is invisible. I think this is one of the most unrealistic aspects of the game.

mesadmin3 04-25-2014 05:08 PM

Hi R.E.Bell,

Hex based fog of war is in development for Clash of Command.


zobs1959 04-25-2014 08:44 PM

...I agree: the fog of war could be tweaked. Any unit can garner a great deal of info just by being in the same map grid. I simply love the game and have a hard time comprehending the time and effort these folks put into it. Still, perhaps, to limit the range of hexes any one unit can 'see' or scout would radically alter the way the game is played. I for one think it would add a unique realistic twist to the game. perhaps calvary units can only see the 10 hexes around them, infantry can only see 5 hexes around them....aritllery only three. It would perhaps give the confederates the stealth advantage they need in order to compete. I am just sayin : I simply love the game the way it is.

mesadmin3 04-26-2014 09:42 AM


That's exactly what we're aiming for


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