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  #1  
Old 08-11-2011
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mesadmin3 mesadmin3 is offline
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Default Known Issues II

Here is the list of current known issues and their status:

1. Change orders - movement point bug (on changing orders for a unit incorrect movement points are sometimes posted to units) - status: done 8/17/11

2. Fit For Duty % - encamp not affecting units fit for duty? - status: done 8/21/11
Okay so there are some things about FFD% that we aren't making clear to you guys (stuff that changed since the manual was last updated).
FFD% is working normally (excepting the across river retreat bug). FFD% increases vary in between .1 and 2% per turn (much less than morale increases). The variance is due to random luck. Our reporting system is an approximation, meaning what you see in your unit data is currently rounded to a whole percent. So when you see 88% for example it can be anywhere from 88.0% to 88.9%. I hope to update the manual at some point in the next week with a larger explanation. The basic upshot is that FFD% is working correctly, however we have obviously failed to explain the system to you all.
update - While the above is true, we did find that the Encamp order is in fact broken. We have a solution and are currently testing it.
update - Fix implemented

3. Retreat across river/impassible bug - status: done 8/21/11

4. Transfer command/ consecutive missed turns bug - status: testing solution

5. Weekly game missed turns email bug - status: done 9/14/11

6. Error in game completion script. Turn casualties inflicted values added to "Action wins" in player profiles - status: done 9/16/11 (no way to remove values added in error from previously completed games)

7. "Reinforce" orders bug. Order is currently not working correctly - status: testing solution

8. CSA and USA Victory point totals are artificially inflated - status: done 11/9/11

9. Overwhelming Odds calculation is not firing correctly for some combats - status: testing solution

10. Malformed orders data - status: Priority 1 bug - emergency fix implemented 11/10/11

11. "Encamp" orders bug. Order is broken in 1 set of circumstances - status: Priority 1 testing solution

12. Casualties inflicted/incurred error (raw # can sometimes exceed total strength of unit) - status: in progress

Last edited by mesadmin3; 12-08-2011 at 12:22 PM. Reason: update 12/8/11
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  #2  
Old 08-15-2011
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Col John Moseby Col John Moseby is offline
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Default Glitches

Jeff,
Suggest adding retreats across otherwise impassable terrain to the list of known glitches. Happened again last night (3rd time total so far) in Beta 340.
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Old 08-15-2011
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mesadmin3 mesadmin3 is offline
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Col Moseby,

Yeah, we already have a fix for the retreat bug. It is currently in testing and as long as everything checks out okay it will go live in the next few days.

Thanks for keeping us on our toes

Jeff
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  #4  
Old 09-16-2011
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bump so all players will find the current known issues quickly
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Old 09-21-2011
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Default Reinforce

Reinforce bug. See above
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Old 10-06-2011
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Default movement pts

I'm loosing 3 MP's when I move my cavalry unit into rontown(?) from the NW.... no streams or other terrain features there
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  #7  
Old 10-06-2011
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Which map, Cal?
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Old 10-06-2011
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sorry I forgot to rell you that.. york map, game 444
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  #9  
Old 10-06-2011
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okay map data file corrected and uploaded. Once again you may need to clear your cache to load in the newly correct map file.

Jeff
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  #10  
Old 10-09-2011
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Game has not recalculated as of 7:12am CST on 10/9/2011. Any idea when it will?
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